Patch notes 1.1 warhammer
Something that should have been already in the game, thanks I guess Adelion Zobacz profil Zobacz posty. So I can finally open the commendation chests and even have a slight chance to get some red Veteran items. To bad this all has to wait until my buisness trip is over Well, since drop rates will stay untouched it doesn't change anything. If you add new ones they should be similar to Arrogance Lost.
Promoting coordination and team work. Ostatnio edytowany przez: Adelion ; 31 maja o Keln Zobacz profil Zobacz posty. Great to finally have a patch. Data napisania: 31 maja o If you have already purchased your mount, but are too low of a level to ride it when the patch comes through, you will be paying 2x what you would normally. Example: my 37 druid has her mount already, but is too low to use it.
If I do not level her to 40 by this patch, I will be forced to pay another 72g honored, no PvP discount to learn to ride it. Anyone who wants a mount of a different color.
Potentially PvPers, who will spend less overall. In addition, if you already have gotten the reputation for a cross race epic mount, but have not yet bought one AND you already have your same-race epic mount, your new cross-race epic mount will only cost you g undiscounted instead of g undiscounted. This is good! At the moment, as I described above, standard mounts are BoU. The limiting factor in cross-race mounts was the riding skill. In the new system, mounts are BoP. You will only be able to purchase a cross-faction mount if you have the correct reputation with that race.
The limiting factor in cross-race mounts will now be the mount itself. Now that mounts are BoP, they cannot be sold on the AH. In addition, all mounts have racial restrictions on them. The tooltip for Mechanostriders, for example, says only Dwarves and Gnomes can ride them. Therefore, even if you could get a mount cross-faction, you couldn't use it. Cynical view: someone at Blizzard chose the wrong color Kodo and was too lazy to spend g on a new one.
Less-cynical view: Flying mounts in the expansion will probably require a different riding skill and be unifactional. This resolves that problem. WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World.
Instances Raids Scenarios Sanctuaries Worlds. Movie info. The issue itself stemmed from the interaction between Infantry counter-charging Cavalry; due to the number of entities in an Infantry unit outnumbering Cavalry entities, more attacks were being received on Cavalry than they were able to put out against the Infantry they were charging. This lead to Cavalry actually trading very poorly against counter-charging Infantry especially Infantry with high Armour-Piercing weapon strength.
This was not intentional so we looked to tweak some interactions to reduce the damage Infantry can do in this situation, and make sure the Cavalry impact felt as strong as you would expect. Please give feedback and report anything unintended on the forums , or via your preferred social media channel.
Total War. Entities will no longer charge attack if their charge path is blocked by a friendly entity. This particularly affects infantry vs cavalry counter-charge interactions: This means that when an infantry unit charges into cavalry, the back ranks no longer get to charge attack as well. This reduces the damage dealt by infantry when counter-charging as fewer entities get an immediate charge attack. This helps cavalry trade more favourably with infantry. The calculation for collision damage has been changed Previously collision damage was increased by the charge bonus of a unit, which meant that high charge bonus cavalry would have little difference in collision damage between braced and unbraced infantry.
Now collision damage is just a calculation using collision power and not adding the flat Charge Bonus, this essentially means charging into braced Infantry will result in much lower damage on impact than unbraced Infantry.
These two changes reinforce our intentions of how Cavalry and Infantry should interact:. Cavalry should be favoured in fights against counter-charging Infantry — of course, the relative strengths of the units will still be important. Braced Infantry should receive less damage than counter-charging Infantry, so there is a benefit to bracing Infantry against Cavalry.
Now for the gritty details. First, some terminology and calculation specifics:. Collision damage : the amount of damage dealt when a large entity collides with a small entity. The normaliser and modifier are factors that are used to modify the output of collision power into collision damage. Collision power : This represents the momentum difference between entities.
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