First shooting game ever
In , a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first believed.
Votes: 18, M Action, Horror, Mystery. You play an elite commando for a unique covert operations unit hunting for a mysterious fugitive who commands a clone army while mysterious things occur around you. Michael Becket is tapped to investigate mysterious happenings within a private aerospace company before a nuclear explosion rocked the Auburn industrial district in the first game. T Action, Adventure, Mystery.
In , humanity is at war with relentless aliens, TimeSplitters. Space marines Cortez and Hart travel through time to stop the aliens in various spots, including Wild West, zombie-infested Gothic church and Blade Runner-esque future.
Sent to undo the TimeSplitter threat, Cortez journeys into 6 different time periods to track down Jacob Crow who created the TimeSplitter creatures.
Star: Jennifer Lee Noonan. Only four brave souls; a Paladin, a Crusader, an Assassin and a Necromancer can face him and the Four Horsemen of the apocalypse. M Action, Horror.
R Action, Crime. Nick Mason, a elite police officer that has the job of clearing crazy rioters of the streets of New York City. T Action, Adventure, Sci-Fi. A popular politician is murdered and Faith's sister is arrested, whilst Faith escapes. Now she must try to unravel the circumstances of Pope's murder and to relieve her sister.
In a routine mission, Soldier Ethan Cole must survive a degenerative contamination and find out what is behind everything, which includes events and cases about UFO's and non-terrestrial life covered by the government. M Action, Adventure, Crime. Black Ops soldier Sgt. Jack Kellar gets interrogated about his actions in the previous four days towards an international weapons-dealing terrorist organization known as "Seventh Wave. Point Man and his deceased brother Paxton Fettel both have supernatural powers and must work together to face off against an evil presence from their past.
Power corrupts companies for defense and Shadow Warrior Lo Wang discovers Master Zilla's plan to take over Japan, using creatures summoned from the dark side. A man of honor, Lo Wang quit, only to be Zilla's next target. Action, Adventure, Comedy. Lo Wang, a top hit man for the Zilla Corporation, is trying to retrieve an ancient sword during a demon invasion.
T Action, Adventure, War. You play as three different Allied nations: the Americans, the British, and the Russians. From to , you must answer the call of duty and defeat the domination-bent Germans. Votes: 6, T Action, War. T Action, Adventure, Fantasy. You guide mercenary Kyle Katarn, who must stop the evil plot of a renegade Jedi by relearning his skills as a Jedi Knight.
Joseph Turok's ship is shot down during a mission to hunt down a war criminal. Turok and the rest of his squad are scattered across an alien planet inhabited by both the War criminals army and dozens of species of blood thirsty creatures. M Action, Crime, Thriller. The storyline takes place five years in the future - in Star: Lani Minella. M Action, Crime, Sci-Fi.
Are our actions our own, or have we been forced into the perspective of a largely helpless instrument? Many who doubted that Quake 3 could abandon the single-player campaigns of its predecessors and sell itself based solely on the appeal of its multiplayer deathmatch modes were typically silenced the moment they played the game and experienced its exhilarating speed.
Quake 3 emphasizes speed in a way that few games before and fewer since ever dared to. This is simply as satisfying and intense as PC multiplayer shooters get. Instead, Doom turned out to be arguably the best first-person shooter of its era. The Call of Duty team went for broke with this one and somehow found a way to turn the most intense moments in Medal of Honor: Allied Assault into an entire FPS campaign.
Its blend of almost arcade-like action, incredible level design, cinematic presentation, and near-perfect difficulty made it an instant addiction for millions. Well, Left 4 Dead 2 was all of that and more. Released at a time when multiplayer FPS games were supposed to be as fast as possible, Counter-Strike bucked nearly every genre trend by forcing players to embrace a methodical form of gameplay where just a couple of bullets could determine a game. It was the kind of bold experiment that could only have come from outside the industry, and it was absolutely brilliant.
Counter-Strike is arguably the greatest competitive FPS game ever made. Even in its early stages, it was an intelligently balanced multiplayer experience that required a unique set of skills.
Remarkably, though, learning the ropes in this game rarely felt like a chore. Then again, how can you fault anyone for mostly remembering Halo for its multiplayer?
Nobody was really looking for a game like Half-Life in Honestly, few people at that time could have envisioned such a thing. Few developers to this day are able to replicate that style of storytelling , and even if they were, fewer still would ever be able to innovate the FPS genre quite the same way that Half-Life did. Well, you could argue that Half-Life 2 was released under similar circumstances.
How do you make a sequel to one of the greatest, most innovative, and beloved PC games of all time? How would that game ever meet expectations? Events or people who contradict those accounts have a tendency to get written out of the tale.
The three had been carrying out research into computational fluid dynamics for future spacecraft designs, an early show of what would become a problematic relationship between the commercial games business and the US military-industrial complex.
In one of its later forms, the maze extended along the vertical axis and players could fly, shoot and take cover in any direction. For better and worse, first-person shooters have long seen service as military training simulators. In , the US Army created its own Doom mod in a bid to cultivate such skills as ammunition discipline at a fraction of the expense of physical training, following budget cuts in the aftermath of the Cold War.
Nor was the perspective exclusively, or even predominantly, associated with on-foot gunplay. The first-person shooter genre as we understand it today arose from the artistic friction between these approaches, shaping and being shaped by them in turn. Naturally, methodologies shifted as new technology became available. While incapable of nuanced effects such as refraction, it was also much less resource intensive than other 3D projection techniques, which allowed for faster performance on the hardware of the day.
A wind blows through the level, its direction indicated by floating fireflies. This interferes with movement, but also helps you get your bearings should you lose your map. In , Incentive Software released Driller: Space Station Oblivion—the first game to run on its proprietary Freescape engine, which allowed for complex 3D environments dotted with simple geometric objects.
In part, the prevalence of cockpit games reflected the influence of Star Wars, with its lavishly realised starfighter dashboard displays. But it also arose from attempts to make often-unwieldy simulation technology more convincing by representing players at the helm of a lumbering vehicle. A cockpit sim brought to life with ray casting and featuring animated 2D sprites, it featured players searching for civilians to rescue and tentacular UFOs to blow up. Catacomb also featured texture maps, flat images attached to surfaces to create the illusion of cracked stone walls and dripping moss.
If the game pushed violence and politically charged imagery to the fore—somewhat to the distress of its publisher, Apogee—it also harkened back to the maze games of previous decades, with secret rooms to discover behind sliding partitions. Initially developed on a machine with only KB of RAM, the game casts you as a crash-landed pilot investigating an outpost infested by geometric aliens, some of which shrink to peculiar eyeball artefacts when blasted.
While not widely embraced at launch—Orson Scott Card was among its detractors—The Colony stands today as an important precursor to immersive sims like Deus Ex and System Shock. Hall had planned something akin to Ultima, with large, naturalistic levels built around a hub area and a multitude of arcane props. In his absence, the team stripped out a number of more fanciful weapons, turned many plot items required for progression into generic keycards, and cleaned up certain environments to allow for speedier navigation.
It thrust players into the boots of a soldier fighting through a pyramid in order to nuke a sleeping god before it can bring about the apocalypse. One of the few Mac exclusives available at the time, Pathways was hailed for its colourful hand-drawn art and menacing atmosphere. It deserves mention today for the ability to commune with the ghosts of other explorers using special crystals and elusive keywords—an engaging, melancholy approach to textual backstory.
It was also a more convoluted work of fiction, which relied on players scouring its open-ended levels for narrative artefacts. In place of the souls of the slain, Marathon offered computer terminals through which you converse with various sentient AIs about the wider universe. Conceived by Jason Jones in a bid to stand apart from id Software, the top-down Myth games equipped Bungie with a feel for how different unit types and variables might react together.
Fan concoctions ranged from Batman and Alien-themed conversions to trashy oddities like The Sky May Be, in which zombiemen moonwalk and the legendary BFG has a chance of conferring immortality on its target. Many up-and-coming designers cut their teeth on Doom mods, and other studios were eager to license it for commercial use. The two companies were at one point based just down the road from each other, and formed an enduring bond—id would eventually hand Raven the keys to the Doom and Quake franchises.
Duke Nukem 3D is an intensely antisocial game, its levels grimy parodies of real-world locales, such as movie theatres and stripclubs, guarded by porcine coppers and strewn with the corpses of cinema idols like Indiana Jones and Luke Skywalker. While technically accomplished and formally inventive—it introduced jet packs, shrink rays, animated props such as arcade cabinets, physically impossible layouts and a protagonist who provides audible commentary throughout—the game is remembered today mostly for its jiggling softcore imagery.
In years to come, shooter developers would spend as much time dispelling the notoriety Duke Nukem generated as they would profiting from his example. Maryland-based Bethesda—flush from the success of its eye-catchingly vast roleplaying effort, The Elder Scrolls: Arena—released a Terminator adaptation in , endowed with lavish polygonal models.
0コメント