Obscure card games




















An action card, for instance, might tell you to move a noble up two places in line. Since nobles are worth different points, this means the player could be taking a noble with a higher point value Marie Antoinette is worth five points; the 'Piss Boy' is worth one from the front of the line.

Since the goal is to get the most points, this is a good thing. I think I need this game Paul, take notice. You have to make a movie, including a location, characters and props. Each of these card has a defense strength DS on it. You need to make a movie that has the highest defense.

You can attack other players' movies as long as you have a creature card. This game has a sense of humor, which is why I like it.

For instance, if you have the "Nymphomaniac Cheerleader" character, any male character that's in your movie gets a bonus point. The game ends when the cards run out or someone draws a "Roll the Credits" card.

This is a game that could be dangerous, depending on how evil your friends are. Basically the players create all of the rules themselves. Otherwise you can re-use cards from previous games so you have a mix of already-made cards and totally blank cards. There are two rules that you have to follow: 1. Cards must target a specific player, unless it says otherwise on the card.

Other than that, the rules of the game are set as cards are drawn. It depends entirely on what your friends decide to write on the card.

Toe bone comes through the bottom of your foot. London is the stage for a war between all sorts of supernatural beastie in this totally OTT card game. Sorcerer pits vampire against Lovecraftian horror, demonic hellspawn against mythological monster and MTG-like card battles against gameplay that veers between fighting for control of areas of the city, deckbuilding and rolling dice.

Even constructing a deck is fun and easy here, with your character and their stack of minions formed of three separate sets of cards — lineage, character and domain — that you can combine as you like. It also has the pleasing side effect of giving you a wonderfully ridiculous title, like Miselda the Demonologist of the Screaming Coast. The players lay down their cards to summon creatures to three different boards representing battlefields, with the positioning of monsters and their overlord playing a key part in seizing control for the victory.

With a spicy blend of tactics, luck and cardplay wrapped up in a delightfully gothic universe, Sorcerer has its own magic up its sleeve. A living card game reboot of the nineties collectible card game from mega-publisher Fantasy Flight, Legend of the Five Rings: The Card Game sees two clans from the world of Rokugan do battle under the leadership of the players.

Attacks can be conducted with either military strength or political manipulation, and conducting combat in a respectable way can also bring victory if you amass 25 honour. Compared to other TCGs where cards cost a fixed amount, L5R: TCG has a neat gameplay twist in that players choose how long their cards remain on the battlefield, spending fate tokens to keep characters and effects in play for extra rounds — something that can potentially swing the victory in their favour.

The top card is removed and placed face-up next to the draw pile. This is the discard pile. At the beginning of his turn, a player takes the top card from either the draw pile or the discard pile. The player then discards one card from his hand. To win, a player must have a four-card straight with alternating suites. Each player then bids a contract of points that he thinks he or she can make, with the player left of dealer stuck for a contract of points if nobody bids higher.

The highest bidder gets to take the blind, sort through his hand, pass any two cards to his opponents, and lead to the first trick. Each card is worth a different amount if captured in a trick, 11 for an ace ranging down to zero for a nine. Whatever suit is married becomes trumps until superseded by a later marriage. So a considerable amount of trick play can revolve around keeping marriages in your hand until able to lead one of them, and marriages are a huge factor in the bidding — either marriages that you already have, or how many marriageable monarchs you hold whose soulmates might be sitting in the blind.

And each suit scores a different amount if married — points for hearts, but only forty for spades. One little tidbit I remember is that if the contract winner realizes that things are hopeless, and guesses that his opponents might score high if the hand is played out, can concede the hand, taking the full penalty for losing his contract. He converted many of his favorite programs into versions that would run on our PC-XT clone home computer, and I loved to play on them.

Do you know any unusual card games? This entry was posted on Saturday, February 18th, at pm and is filed under Off-topic , Uncategorized. You can follow any responses to this entry through the RSS 2. You can leave a response , or trackback from your own site. Like Like.



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